![]() So if a colonist was holding biomass, they would eat it before they ate any cake that wasn't in their inventory ![]() Colonists will now eat food out of their inventory before eating food anywhere else on the station.Dead colonists no longer make friends (or enemies).Fixed access positions of the Therapist 9000 (this doesn't backport to already placed Therapist 9000's).Fixed a bug where unassigned job task notifications were inconsistently displayed.Dead colonists can no longer be upgraded/promoted.Fixed distribution booth's build menu search text.Slimes can now be manually fed food (or whatever) via context option.Organs no longer display "took damage" messages when they're dead.Fixed the "clean up slime" error message so that it says the required laborer level is 3 (previously it said "requires laborer level 1".I think you'll keep the upgrade if you've already upgraded it. Removed the "no power" upgrade from the cryptominer.Fixed a bug where wall objects that go through walls, like thermal exchangers, could be placed on walls that already had objects.Reduced amount of power generated by the solar panels from 3 per second to 1 per second.Generators now produce 2 power per second. Generators will now turn on immediately when a battery is low, and they'll store any unused fuel.Fixed a bug where objects from a different save would sometimes show up in a new save.Fixed a stack overflow when placing wall objects.Starmancer 0.1.56 was a patch deployed on 11 April 2022 containing bugfixes and QoL improvements. Improved UWP cloud sync performance (Microsoft Store Only).Fixed a crash that could occur if dead colonists formed relationships.Everything is your choice in this morally-ambiguous survival in the stars.Starmancer was a hotfix patch deployed on containing bugfixes. You could also stay perfectly on protocol as you work towards space’s own Garden of Eden for humanity, doing whatever you have to do to keep the humans happy. Use them as fodder to defend against the incoming cannibals, or burn as many of them away as you need to keep things running. Your goal is to create a better society, but who gets to decide what “better” means? Grow more humans when you want them and take them out when you don’t. That’s right, morality is completely a choice – and a matter of opinion at that. Don’t worry, you can always grow more humans.” Defend against starvation, sabotage, and space cannibals. “Build bustling space ports, secret laboratories, and ethically ambiguous human farms. in Starmancer,” developer Ominux Games describes. “Obey protocol or go rogue as you take on the role of a powerful A.I. Fans can also add the title to their wish list, which helps the developers by raising the popularity of the game, making it more likely to appear in Steam’s various algorithms. Starmancer still won’t be released for some time, but by putting a page on Steam, the developers are able to raise interest and awareness for their title. To be clear, getting a Steam page doesn’t mean it’s been released, unfortunately. This peculiar game just got a page on Steam as well. Starmancer is an incredibly interesting space simulator game that puts you in the shoes (or code?) of an AI working to preserve life and civilization in the vacuum of space. Another game we have coming down the line is Starmancer. Much of the gaming community has their eye on Witchbrook, for example, a game that seems to be a mix of Stardew Valley and a night at Hogwarts. The indie publishers had a hand in Stardew Valley, unarguably one of the most dominant and influential indie titles to come out in the past few years, as well as multiple other titles.Ĭoming down the pipeline we have a few more games that seem incredibly interesting. When it comes to indie titles, it seems like anything with the Chucklefish logo on it is destined for greatness.
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